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Messages - gumix

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1
General Discussion / Arch Linux Packages on AUR
« on: November 11, 2017, 12:22:39 pm »
For the very first time, Ascii Patrol is packaged for Arch Linux.

SlavMetal made one by linking directly to Ascii Patrol sources on github so it can target any platform:

https://aur.archlinux.org/packages/ascii-patrol-git/

Another one, by Towtow10 links to prebuilt Debian Linux executables:

https://aur.archlinux.org/packages/ascii-patrol/

2
General Discussion / Re: Yay! WE have a gallery... finally!
« on: September 25, 2017, 09:12:10 am »
Hi Sieger, welcome onboard. Am very glad you liked pictures in the galery.
Ascii Patrol (AP) is my past project but you could do more screen shots from game directly if you wish. I'd be happy to include them in the galery.
Cheers, gumix.

3
General Discussion / Re: Ascii Patrol sources are on GitHUB!
« on: July 22, 2017, 05:43:08 pm »
Accordingly to: https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=188406
AP can be easily built and runs great on Raspberry PI!

4
General Discussion / Ascii Patrol sources are on GitHUB!
« on: January 03, 2017, 12:35:34 pm »
Ascii Patrol is Open Source project now, so anyone may try to build game for his/her own platform.

Repository:
https://github.com/msokalski/ascii-patrol

5
Welcome yordan!
I'm going to put sources on github soon.
Regarding 'any platform' that is possible if you're able to provide basic keyboard input, audio and console outputs to game's callbacks :)

6
General Discussion / Ascii Patrol on LGDB.org
« on: July 12, 2016, 11:08:49 am »
https://lgdb.org/game/ascii-patrol

I've got 1 gamer, 8/10 rating and popularity 15, still counting :)

7
General Discussion / Re: Yay! WE have a gallery... finally!
« on: July 12, 2016, 11:05:40 am »
Thanks, wb Kyzrati!

All images were captured internaly by game to .xp files then converted to pngs with RexPaint :)
It saves me a lot of time, the only manual thing I still need to do is writing alt attribs for <img> tags.


8
General Discussion / Yay! WE have a gallery... finally!
« on: July 11, 2016, 06:28:30 pm »
Gallery is accessible from the Home Page, left most navi button.
Or use this shortcut: http://ascii-patrol.com/gallery.html

Hope you like it ;)

9
Development Progress / Campaign menu module in paused-game state
« on: July 01, 2016, 06:11:57 pm »
I have just finalized in-memory game save with resume / clear UI. Also a small car icon is added to the map to indicate player's progress.

This allows me to keep interface w/o any confirmation message boxes which for me, personally, are rather irritating thing.

In this state (after exiting from gane with [Esc]) player can:
- navigate to any other module to change game options
- go back to the game (resume)
- reset saved game, to be able to start a new one with campaign tree UI



10
Development Progress / WebAudio tech-preview
« on: June 21, 2016, 08:32:50 pm »
As posted previously, one of most important updates in alpha-2 is audio support.
Retro sound samples are generated using excellent tool, the SFXR.

http://www.drpetter.se/project_sfxr.html

I've uploaded tech preview here: http://www.ascii-patrol.com/area52/ascii-patrol-html5.html
Please let me know if you have any problems with it.

Note: WebAudio requires one of these browsers:
- Firefox 46 or later
- Chrome 45 or later
- MS Edge (no IE)
- Opera 38 or later
- Safari 9.1 or later.




11
Development Progress / Next alpha release feature list
« on: June 17, 2016, 03:25:44 pm »
This is to announce what is going to be released with next alpha version:
  • initial sound support
  • color / bw mode switchable by user
  • keyboard compatibility mode with TTY not supporting key releases (ie: ssh with no x11 tunneling)
  • in-memory game saves, so if you quit to menu you're in 'paused' state and you can continue your game with 'resume' button.
  • tutorial chapter

12
Development Progress / Tutorial
« on: June 13, 2016, 11:02:32 am »
After reading players' feedback and watching how much they struggled with controls during their first 10 runs, it became clear we need a tutorial.
It is going to be implemented as a regular course with single level so once player passes it, there will be no need to repeat it.
Level will be assisted with 'owners manual' book showing what and how player should do something.
Below is screen captured book with all service points and pass stamp at last page excluding back cover.


13
General Discussion / Re: Ascii Patrol goes ALPHA 1
« on: June 08, 2016, 03:18:50 pm »
I've uploaded the hotfix, directly to the alpha directory, so in order to see if it is working, press refresh in your browser.
I'm keeping my fingers crossed and hoping to see your nick on hi-scores soon, thanks.

14
General Discussion / Re: Ascii Patrol goes ALPHA 1
« on: June 08, 2016, 10:33:29 am »
Quote
I've been super busy
Yep, I noticed that, heavy forging alpha 9?

Quote
even less playable
I think the issue is related to browser's indexed DB, which I use to store persistent files and recording player's key presses.
Later, I'll provide you a test link w/o this functionality, if it would run at least as smooth as pre-alpha I'll get rid off IDB somehow.

Quote
The downloadable version works great
Good to hear, note that you can have hi-scores with windows version if you install CURL https://curl.haxx.se/
Also windows version requires at the moment manual font change and palette tweaking, will be done from app in next version.

Thanks!




15
General Discussion / Re: Ascii Patrol goes ALPHA 1
« on: June 04, 2016, 02:00:05 pm »
See what others are saying about Ascii Patrol. Their very first impressions come from reddit's gamedev Feedback Friday:

https://m.reddit.com/r/gamedev/comments/4mb7pd/feedback_friday_188_exclusive_invite/d3ualy3

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