Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - gumix

Pages: [1] 2 3 4
1
Development Progress / Released Alpha 1.3
« on: February 12, 2018, 02:15:34 pm »
Alpha 1.2 -> Alpha 1.3 change log:
- numerous typos fixed in inter screens dialogs
- linux input method under x11 uses Xi (XInput) for a better compatibility with gnome terminals
- at the very bottom of menu screen you'll see the version number


2
Development Progress / Fixed typos in dialogs by @SlavMetal
« on: February 11, 2018, 08:43:57 pm »
The very first contribution on github :)
Dialogs are now more English correct!

Thank you @SlavMetal!

3
Thanks to @goberghen I was able fix keyboard problem in VTE (gnome) based terminals.

Fix involves use of X11 extension named XInput (v2). The one drawback is that in multi-tab terminals like Terminator, game left on some tab in the background is actively interpreting key strokes entered into foreground terminal tab.  :o I hope we can live with it by now.

4
General Discussion / SSL enabled
« on: December 05, 2017, 05:40:06 pm »
Homepage, forum, gallery, everything can be accessed via:
http://ascii-patrol.com and https://ascii-patrol.com

Links to forum changed to force using https (google politics).

If after logging in to forum, your https indicator shows a warning (mixed content) you can:

;) forget it
:o or remove your avatar
:-X or reupload your avatar (still nut working...)
:o or use one of six standard avatar faces (like my one).


5
General Discussion / ./asciipat arguments & hiscores
« on: November 29, 2017, 06:08:48 pm »
Normal interactive run (without arguments):
./asciipat

After finishing game you may notice there is "asciipat.rec" file in your home directory.
It can be used to replay game or to validate your score.

Score validation (no graphics) - this is used by hi-scores server
./asciipat 0 asciipat.rec

Time lapsed (faaast) playback
./asciipat 1 asciipat.rec

Normal playback - I use it to capture videos
./asciipat 2 asciipat.rec

:) Windows users should replace './asciipat' with 'asciipat.exe' of course

Now the most exciting part, you can download & play back all entries from hi-scores server.
http://ascii-patrol.com/hiscores.php

:) HTML5 .rec file player is planned too!

6
General Discussion / Arch Linux Packages on AUR
« on: November 11, 2017, 12:22:39 pm »
For the very first time, Ascii Patrol is packaged for Arch Linux.

SlavMetal made one by linking directly to Ascii Patrol sources on github so it can target any platform:

https://aur.archlinux.org/packages/ascii-patrol-git/

Another one, by Towtow10 links to prebuilt Debian Linux executables:

https://aur.archlinux.org/packages/ascii-patrol/

7
General Discussion / Re: Yay! WE have a gallery... finally!
« on: September 25, 2017, 09:12:10 am »
Hi Sieger, welcome onboard. Am very glad you liked pictures in the galery.
Ascii Patrol (AP) is my past project but you could do more screen shots from game directly if you wish. I'd be happy to include them in the galery.
Cheers, gumix.

8
General Discussion / Re: Ascii Patrol sources are on GitHUB!
« on: July 22, 2017, 05:43:08 pm »
Accordingly to: https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=188406
AP can be easily built and runs great on Raspberry PI!

9
General Discussion / Ascii Patrol sources are on GitHUB!
« on: January 03, 2017, 12:35:34 pm »
Ascii Patrol is Open Source project now, so anyone may try to build game for his/her own platform.

Repository:
https://github.com/msokalski/ascii-patrol

10
Welcome yordan!
I'm going to put sources on github soon.
Regarding 'any platform' that is possible if you're able to provide basic keyboard input, audio and console outputs to game's callbacks :)

11
General Discussion / Ascii Patrol on LGDB.org
« on: July 12, 2016, 11:08:49 am »
https://lgdb.org/game/ascii-patrol

I've got 1 gamer, 8/10 rating and popularity 15, still counting :)

12
General Discussion / Re: Yay! WE have a gallery... finally!
« on: July 12, 2016, 11:05:40 am »
Thanks, wb Kyzrati!

All images were captured internaly by game to .xp files then converted to pngs with RexPaint :)
It saves me a lot of time, the only manual thing I still need to do is writing alt attribs for <img> tags.


13
General Discussion / Yay! WE have a gallery... finally!
« on: July 11, 2016, 06:28:30 pm »
Gallery is accessible from the Home Page, left most navi button.
Or use this shortcut: http://ascii-patrol.com/gallery.html

Hope you like it ;)

14
Development Progress / Campaign menu module in paused-game state
« on: July 01, 2016, 06:11:57 pm »
I have just finalized in-memory game save with resume / clear UI. Also a small car icon is added to the map to indicate player's progress.

This allows me to keep interface w/o any confirmation message boxes which for me, personally, are rather irritating thing.

In this state (after exiting from gane with [Esc]) player can:
- navigate to any other module to change game options
- go back to the game (resume)
- reset saved game, to be able to start a new one with campaign tree UI



15
Development Progress / WebAudio tech-preview
« on: June 21, 2016, 08:32:50 pm »
As posted previously, one of most important updates in alpha-2 is audio support.
Retro sound samples are generated using excellent tool, the SFXR.

http://www.drpetter.se/project_sfxr.html

I've uploaded tech preview here: http://www.ascii-patrol.com/area52/ascii-patrol-html5.html
Please let me know if you have any problems with it.

Note: WebAudio requires one of these browsers:
- Firefox 46 or later
- Chrome 45 or later
- MS Edge (no IE)
- Opera 38 or later
- Safari 9.1 or later.




Pages: [1] 2 3 4