Author Topic: Interference fields  (Read 979 times)

gumix

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Interference fields
« on: May 16, 2016, 09:38:57 am »
Recently, while adding story line to the game I've added some noise effects to simulate a bad connection.
The main problem with it was that player in no way would be able to deduce what's going on, it could be even received as a bug.
So I've came up with field strength hexagonal iso-lines visualsation. Looks interestnig ...
Iso-lines algorithm is adaptation of 3d marching cubes to 2d hexagonal grid, in this case should it be called a marching triangles?




Kyzrati

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Re: Interference fields
« Reply #1 on: May 19, 2016, 04:16:23 am »
That looks great, a good idea. And as you have it now it certainly wouldn't be taken as a bug. This is something you'd encounter in a certain area?

gumix

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Re: Interference fields
« Reply #2 on: May 19, 2016, 03:38:29 pm »
It's going to appear from time to time on levels 2.3 - 2.5 (story culmination for Alpha1)
More details on this is explained to player via dialogs between in game characters :)