Ascii Patrol Forum

General Category => General Discussion => Topic started by: gumix on May 16, 2016, 09:38:57 am

Title: Interference fields
Post by: gumix on May 16, 2016, 09:38:57 am
Recently, while adding story line to the game I've added some noise effects to simulate a bad connection.
The main problem with it was that player in no way would be able to deduce what's going on, it could be even received as a bug.
So I've came up with field strength hexagonal iso-lines visualsation. Looks interestnig ...
Iso-lines algorithm is adaptation of 3d marching cubes to 2d hexagonal grid, in this case should it be called a marching triangles?

(http://ascii-patrol.com/ascii-patrol-interference.gif)

Title: Re: Interference fields
Post by: Kyzrati on May 19, 2016, 04:16:23 am
That looks great, a good idea. And as you have it now it certainly wouldn't be taken as a bug. This is something you'd encounter in a certain area?
Title: Re: Interference fields
Post by: gumix on May 19, 2016, 03:38:29 pm
It's going to appear from time to time on levels 2.3 - 2.5 (story culmination for Alpha1)
More details on this is explained to player via dialogs between in game characters :)