Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - gumix

Pages: [1] 2 3 ... 5
1
General Discussion / Re: The Music!
« on: February 14, 2020, 08:25:14 pm »
Hi,
Thanks for your kind words!
Music is composed by Roald Strauss

Link to the original track:
https://indiegamemusic.com/viewtrack.php?id=32





2
Development Progress / Released 1.6
« on: November 26, 2019, 10:58:27 am »
Thanks to contribution from @hexwab on github, music player adds support for volume and pitch slides resulting in much closer sounding to original .xm

3
Hi,
What terminal did you try? I've just checked xterm - indeed, there's such problem.
Any chance to check different one?

... I'll look into it tomorrow.

Gumix

4
Development Progress / Prepare for 1.5
« on: August 29, 2019, 12:18:37 pm »
Next version (1.5) will be playable on no-kbd devices also known as mobile phones and tables.
AP will be 'installable' from web a browser as PWA (Progressive Web Application).

That forced me to add new soft keyboard:

Hope you guys can type your name using it ;)

Menu navigation:
- tap on module to hilight it, tap away to deactivate it.
- swipe up/down starting from outside of active module (if any) to scroll menu
- tap or swipe on active module to interact with it

Few obvious hints:
- start playing by tapping on 'Play Campaign' then tap again on campaign map
- edit your name by tapping 'Player Profile' then tap again on 'Name' element
- edit your avatar by tapping on different parts of the portrait

Game play:
You need 2 hands, each armed with at least 1 finger!

Using left hand finger you control:
- braking (hold your finger at left of 1/6 screen's width)
- accelerate (hold your finger between 2/6 and 1/2 of screen's width
- crouch (hold your finger at the bottom of left screen's half)

Right hand fingers can:
- fire (tap at lower-right quarter of screen)
- jump (tap at upper-right quarter of screen)
- exit to menu (tap at the upper right corner of the screen)

So good luck, let's have some finger-gym ;)


5
General Discussion / Re: Such a nice game!
« on: April 24, 2019, 07:05:49 pm »
Can't wait to see it animated!

6
General Discussion / Re: Such a nice game!
« on: April 23, 2019, 07:31:44 pm »
Oh! That code is a mess :D ! Glad to hear it contains some useful parts for you.

7
General Discussion / Re: Such a nice game!
« on: April 23, 2019, 03:34:33 pm »
Hi clort!
Thank you for your post, sounds like you're an ASCII connoisseur!
It is great to hear you are working on ascii game project too. I'd love to see your progress!
Regarding ncurses, yup drop it immediately! Simply stick to well adopted escape sequences, that's how AP works (on linux o/c).
Good luck  ;)

8
General Discussion / Re: Are we gamers or developers?
« on: January 30, 2019, 11:39:31 am »
Oh, that's fantastic! collaboration behind the scenes :)

9
General Discussion / Re: Are we gamers or developers?
« on: January 29, 2019, 08:16:09 pm »
Hi there @cmatsuoka
Thank you for adding Makefile & fixing that initial audio gain bug :)
Recently AP appeared also on snapcraft, I hope creator of AP's snap will pull your changes soon.

Welcome aboard!

10
General Discussion / Re: Such a nice game!
« on: May 14, 2018, 05:22:41 pm »
Thank you for such a nice feedback!
Welcome aboard!

11
General Discussion / Re: SSL enabled
« on: February 25, 2018, 07:00:09 pm »
Nah :P I hope SMF team is gonna fix it with next release.

12
Development Progress / Released Alpha 1.3
« on: February 12, 2018, 02:15:34 pm »
Alpha 1.2 -> Alpha 1.3 change log:
- numerous typos fixed in inter screens dialogs
- linux input method under x11 uses Xi (XInput) for a better compatibility with gnome terminals
- at the very bottom of menu screen you'll see the version number


13
Development Progress / Fixed typos in dialogs by @SlavMetal
« on: February 11, 2018, 08:43:57 pm »
The very first contribution on github :)
Dialogs are now more English correct!

Thank you @SlavMetal!

14
Thanks to @goberghen I was able fix keyboard problem in VTE (gnome) based terminals.

Fix involves use of X11 extension named XInput (v2). The one drawback is that in multi-tab terminals like Terminator, game left on some tab in the background is actively interpreting key strokes entered into foreground terminal tab.  :o I hope we can live with it by now.

15
General Discussion / SSL enabled
« on: December 05, 2017, 05:40:06 pm »
Homepage, forum, gallery, everything can be accessed via:
http://ascii-patrol.com and https://ascii-patrol.com

Links to forum changed to force using https (google politics).

If after logging in to forum, your https indicator shows a warning (mixed content) you can:

;) forget it
:o or remove your avatar
:-X or reupload your avatar (still nut working...)
:o or use one of six standard avatar faces (like my one).


Pages: [1] 2 3 ... 5