Recent Posts

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1
General Discussion / Re: Such a nice game!
« Last post by clort on June 10, 2020, 07:20:42 pm »
Unicode (utf8) rendering is very slow.  I will study ascii-patrol more.

Mucking with an editor now.
2
Development Progress / Re: New Performance Screen
« Last post by clort on June 10, 2020, 07:18:09 pm »
This is beautiful!!
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General Discussion / Re: The Music!
« Last post by gumix on February 14, 2020, 08:25:14 pm »
Hi,
Thanks for your kind words!
Music is composed by Roald Strauss

Link to the original track:
https://indiegamemusic.com/viewtrack.php?id=32




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General Discussion / The Music!
« Last post by Ozrr on February 14, 2020, 02:05:11 pm »
First off -> What a great game! There's just something that "clicks" with the graphics, controls and challenges. And to make this out of these materials - ASCII charset and terminal - is just beautiful!

Also, I'm hooked on the music!  Where is it from? Where can I get it? Is it too much to ask to put it on spotify?  ;D
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Development Progress / Released 1.6
« Last post by gumix on November 26, 2019, 10:58:27 am »
Thanks to contribution from @hexwab on github, music player adds support for volume and pitch slides resulting in much closer sounding to original .xm
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Development Progress / Re: Fixed bug under Linux - no keyboard input in gnome terminals
« Last post by gumix on September 03, 2019, 09:28:02 am »
Hi,
What terminal did you try? I've just checked xterm - indeed, there's such problem.
Any chance to check different one?

... I'll look into it tomorrow.

Gumix
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Development Progress / Re: Fixed bug under Linux - no keyboard input in gnome terminals
« Last post by 8oh8 on September 02, 2019, 11:40:14 pm »
Is this fix still supposed to work? I am using gnome and can't get pass the "press any key screen".
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Development Progress / Prepare for 1.5
« Last post by gumix on August 29, 2019, 12:18:37 pm »
Next version (1.5) will be playable on no-kbd devices also known as mobile phones and tables.
AP will be 'installable' from web a browser as PWA (Progressive Web Application).

That forced me to add new soft keyboard:

Hope you guys can type your name using it ;)

Menu navigation:
- tap on module to hilight it, tap away to deactivate it.
- swipe up/down starting from outside of active module (if any) to scroll menu
- tap or swipe on active module to interact with it

Few obvious hints:
- start playing by tapping on 'Play Campaign' then tap again on campaign map
- edit your name by tapping 'Player Profile' then tap again on 'Name' element
- edit your avatar by tapping on different parts of the portrait

Game play:
You need 2 hands, each armed with at least 1 finger!

Using left hand finger you control:
- braking (hold your finger at left of 1/6 screen's width)
- accelerate (hold your finger between 2/6 and 1/2 of screen's width
- crouch (hold your finger at the bottom of left screen's half)

Right hand fingers can:
- fire (tap at lower-right quarter of screen)
- jump (tap at upper-right quarter of screen)
- exit to menu (tap at the upper right corner of the screen)

So good luck, let's have some finger-gym ;)

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General Discussion / Re: Such a nice game!
« Last post by gumix on April 24, 2019, 07:05:49 pm »
Can't wait to see it animated!
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General Discussion / Re: Such a nice game!
« Last post by clort on April 24, 2019, 04:04:23 am »
Hi clort!
Thank you for your post, sounds like you're an ASCII connoisseur!
It is great to hear you are working on ascii game project too. I'd love to see your progress!
I can give a hint! :)
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