Recent Posts

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11
Development Progress / Released 1.6
« Last post by gumix on November 26, 2019, 10:58:27 am »
Thanks to contribution from @hexwab on github, music player adds support for volume and pitch slides resulting in much closer sounding to original .xm
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Development Progress / Re: Fixed bug under Linux - no keyboard input in gnome terminals
« Last post by gumix on September 03, 2019, 09:28:02 am »
Hi,
What terminal did you try? I've just checked xterm - indeed, there's such problem.
Any chance to check different one?

... I'll look into it tomorrow.

Gumix
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Development Progress / Re: Fixed bug under Linux - no keyboard input in gnome terminals
« Last post by 8oh8 on September 02, 2019, 11:40:14 pm »
Is this fix still supposed to work? I am using gnome and can't get pass the "press any key screen".
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Development Progress / Prepare for 1.5
« Last post by gumix on August 29, 2019, 12:18:37 pm »
Next version (1.5) will be playable on no-kbd devices also known as mobile phones and tables.
AP will be 'installable' from web a browser as PWA (Progressive Web Application).

That forced me to add new soft keyboard:

Hope you guys can type your name using it ;)

Menu navigation:
- tap on module to hilight it, tap away to deactivate it.
- swipe up/down starting from outside of active module (if any) to scroll menu
- tap or swipe on active module to interact with it

Few obvious hints:
- start playing by tapping on 'Play Campaign' then tap again on campaign map
- edit your name by tapping 'Player Profile' then tap again on 'Name' element
- edit your avatar by tapping on different parts of the portrait

Game play:
You need 2 hands, each armed with at least 1 finger!

Using left hand finger you control:
- braking (hold your finger at left of 1/6 screen's width)
- accelerate (hold your finger between 2/6 and 1/2 of screen's width
- crouch (hold your finger at the bottom of left screen's half)

Right hand fingers can:
- fire (tap at lower-right quarter of screen)
- jump (tap at upper-right quarter of screen)
- exit to menu (tap at the upper right corner of the screen)

So good luck, let's have some finger-gym ;)

15
General Discussion / Re: Such a nice game!
« Last post by gumix on April 24, 2019, 07:05:49 pm »
Can't wait to see it animated!
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General Discussion / Re: Such a nice game!
« Last post by clort on April 24, 2019, 04:04:23 am »
Hi clort!
Thank you for your post, sounds like you're an ASCII connoisseur!
It is great to hear you are working on ascii game project too. I'd love to see your progress!
I can give a hint! :)
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General Discussion / Re: Such a nice game!
« Last post by gumix on April 23, 2019, 07:31:44 pm »
Oh! That code is a mess :D ! Glad to hear it contains some useful parts for you.
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General Discussion / Re: Such a nice game!
« Last post by clort on April 23, 2019, 04:07:17 pm »
Well thank you so much for the github page.   spec_nix.cpp is a rich harvest for me.
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General Discussion / Re: Such a nice game!
« Last post by gumix on April 23, 2019, 03:34:33 pm »
Hi clort!
Thank you for your post, sounds like you're an ASCII connoisseur!
It is great to hear you are working on ascii game project too. I'd love to see your progress!
Regarding ncurses, yup drop it immediately! Simply stick to well adopted escape sequences, that's how AP works (on linux o/c).
Good luck  ;)
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General Discussion / Re: Such a nice game!
« Last post by clort on April 23, 2019, 03:26:17 pm »
It's not just nice. 

This game takes a concept that others have tried (arcade game in terminal/console) and just completely blows them out of the water.

It does everyting so much better than everything that's been done before that it's a whole new class of thing.

Unfortunately, ascii-patrol is not very widely known.  I discovered ascii-patrol only after spending several hours searching all corners of web ascii/console arcade games.

I also want to write a (much more modest) arcade game for terminal: I'm more of the artist and less the programmer.  I've spent the past year and a half honing my chops with unicode block-25 graphics





After some initial tests it looks like i'll be able to make a simple game without ncurses - just ansi codes for refreshing screen and cursor positioning should do the trick for, at least, somewhat modern systems.  I'm a little shocked by how smoothly the animation of ascii-patrol runs even with urxvt, which has some serious issues with rendering speed on the raspberry pi.

I'll do what I can to spread awareness of this ... well... groundbreaking game.

Cheers!
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