Recent Posts

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41
General Discussion / Ascii Patrol sources are on GitHUB!
« Last post by gumix on January 03, 2017, 12:35:34 pm »
Ascii Patrol is Open Source project now, so anyone may try to build game for his/her own platform.

Repository:
https://github.com/msokalski/ascii-patrol
42
Development Progress / Re: Support for DOS / FreeDOS / DosBOX (A.D 22.03.2016)
« Last post by gumix on January 02, 2017, 06:35:26 pm »
Welcome yordan!
I'm going to put sources on github soon.
Regarding 'any platform' that is possible if you're able to provide basic keyboard input, audio and console outputs to game's callbacks :)
43
Development Progress / Re: Support for DOS / FreeDOS / DosBOX (A.D 22.03.2016)
« Last post by yordan on January 01, 2017, 11:39:36 pm »

First - congrats for starting that and putting so much enthusiasm and effort.
and
Second - do you plan a release for raspberrypi platform or open source version that can be compiled for any POSIX-like platform ?

Thanks
Wish you all the best

44
General Discussion / Re: Yay! WE have a gallery... finally!
« Last post by Kyzrati on July 21, 2016, 07:05:42 am »
Glad to have been of service! :) (not sure why I didn't get the notification for your reply)
45
General Discussion / Ascii Patrol on LGDB.org
« Last post by gumix on July 12, 2016, 11:08:49 am »
https://lgdb.org/game/ascii-patrol

I've got 1 gamer, 8/10 rating and popularity 15, still counting :)
46
General Discussion / Re: Yay! WE have a gallery... finally!
« Last post by gumix on July 12, 2016, 11:05:40 am »
Thanks, wb Kyzrati!

All images were captured internaly by game to .xp files then converted to pngs with RexPaint :)
It saves me a lot of time, the only manual thing I still need to do is writing alt attribs for <img> tags.

47
General Discussion / Re: Yay! WE have a gallery... finally!
« Last post by Kyzrati on July 12, 2016, 04:18:47 am »
That's a great-looking gallery!
48
General Discussion / Yay! WE have a gallery... finally!
« Last post by gumix on July 11, 2016, 06:28:30 pm »
Gallery is accessible from the Home Page, left most navi button.
Or use this shortcut: http://ascii-patrol.com/gallery.html

Hope you like it ;)
49
Development Progress / Campaign menu module in paused-game state
« Last post by gumix on July 01, 2016, 06:11:57 pm »
I have just finalized in-memory game save with resume / clear UI. Also a small car icon is added to the map to indicate player's progress.

This allows me to keep interface w/o any confirmation message boxes which for me, personally, are rather irritating thing.

In this state (after exiting from gane with [Esc]) player can:
- navigate to any other module to change game options
- go back to the game (resume)
- reset saved game, to be able to start a new one with campaign tree UI


50
Development Progress / WebAudio tech-preview
« Last post by gumix on June 21, 2016, 08:32:50 pm »
As posted previously, one of most important updates in alpha-2 is audio support.
Retro sound samples are generated using excellent tool, the SFXR.

http://www.drpetter.se/project_sfxr.html

I've uploaded tech preview here: http://www.ascii-patrol.com/area52/ascii-patrol-html5.html
Please let me know if you have any problems with it.

Note: WebAudio requires one of these browsers:
- Firefox 46 or later
- Chrome 45 or later
- MS Edge (no IE)
- Opera 38 or later
- Safari 9.1 or later.



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