Recent Posts

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71
General Discussion / Re: Interference fields
« Last post by gumix on May 19, 2016, 03:38:29 pm »
It's going to appear from time to time on levels 2.3 - 2.5 (story culmination for Alpha1)
More details on this is explained to player via dialogs between in game characters :)
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Development Progress / Re: Improvments & Research (audio!)
« Last post by Kyzrati on May 19, 2016, 04:17:37 am »
PS, I made also a small fix for @Kyzrati suffering from GC lags in his browser :)
Yay :D. So it was the GC, after all?
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General Discussion / Re: Interference fields
« Last post by Kyzrati on May 19, 2016, 04:16:23 am »
That looks great, a good idea. And as you have it now it certainly wouldn't be taken as a bug. This is something you'd encounter in a certain area?
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General Discussion / Interference fields
« Last post by gumix on May 16, 2016, 09:38:57 am »
Recently, while adding story line to the game I've added some noise effects to simulate a bad connection.
The main problem with it was that player in no way would be able to deduce what's going on, it could be even received as a bug.
So I've came up with field strength hexagonal iso-lines visualsation. Looks interestnig ...
Iso-lines algorithm is adaptation of 3d marching cubes to 2d hexagonal grid, in this case should it be called a marching triangles?



75
Development Progress / Improvments & Research (audio!)
« Last post by gumix on May 12, 2016, 09:59:44 am »
During making a campaign story I just couldn't resist making some additional research.

First of all good news for Linux TTY console players. Ascii Patrol will try to use raw keyboard input so even without running X11 there is a big chance to properly detect key presses and releases. Of course it can't be used while playing over ssh or even if game is started from another app like Midnight Commander (mc).

I've been scratching my head for a long time thinking about audio support in game. After intensive experiments I've came up with an idea of implementing sound using MIDI. Can sound pretty weird by now but in this way there are big chances to have sounds even when playing game remotely via ssh over laggy internet! MIDI also makes great support on all target platforms. Only real DOS systems like FreeDOS will require a real MIDI synthesizer hardware to be present, or at least some TSR MIDI emulation process will need to be started. DOS emulators (ie: DOSBox) will simply forward MIDI commands from MPU-401 ports to the host system. Windows has its General MIDI with Roland patches, Linux can use any software synthesizer attached to ALSA (ie: timidity). Web browsers need to support Web Audio, usually they simply forward MIDI commands to the host system. And now, the bad news: audio won't be implemented in first alpha release yet as this is too big part to be implemented quickly across all platforms.

Another new feature is going to be implemented, global hi-scores. Only gameplays results starting at the very first level will take part in it. After figuring out that freedos comes by default with WGET, decided I'll use it instead of CURL to send score data to server and get current hi scores to game. Of course web platform will not make use of wget, instead it will make requests directly.

PS, I made also a small fix for @Kyzrati suffering from GC lags in his browser :)

Well, that's all for today, getting back to work.
76
Development Progress / Background story line
« Last post by gumix on May 05, 2016, 04:42:39 pm »
10 campaign levels are awaiting alpha release already. But first, without spoiling too much, the background story-line is being implemented. That's where avatars take much importance. Final release will contain 25 levels so be prepared that ongoing alpha ends the story in pretty inconvenient moment  :o
77
General Discussion / Re: in case you missed it, new homepage.
« Last post by gumix on April 27, 2016, 10:18:54 am »
I could use it as a pattern for mine fields in a-p.  ;D
Thanks pointing it out, now should be much better.
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Development Progress / Re: Improved campaign module
« Last post by Kyzrati on April 27, 2016, 08:29:44 am »
chronology fixed :)
Haha, that's cheating.
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General Discussion / Re: in case you missed it, new homepage.
« Last post by Kyzrati on April 27, 2016, 08:28:27 am »
I like it! (Although with anything so central and public like that you should proofread it :P)
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General Discussion / in case you missed it, new homepage.
« Last post by gumix on April 26, 2016, 09:24:52 pm »
Yay! Still a lot things to do: gallery, videos, more in depth game articles.

Note: your browser may need a page refresh.
http://ascii-patrol.com
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