Recent Posts

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General Discussion / Ascii Patrol on
« Last post by gumix on July 12, 2016, 11:08:49 am »

I've got 1 gamer, 8/10 rating and popularity 15, still counting :)
General Discussion / Re: Yay! WE have a gallery... finally!
« Last post by gumix on July 12, 2016, 11:05:40 am »
Thanks, wb Kyzrati!

All images were captured internaly by game to .xp files then converted to pngs with RexPaint :)
It saves me a lot of time, the only manual thing I still need to do is writing alt attribs for <img> tags.

General Discussion / Re: Yay! WE have a gallery... finally!
« Last post by Kyzrati on July 12, 2016, 04:18:47 am »
That's a great-looking gallery!
General Discussion / Yay! WE have a gallery... finally!
« Last post by gumix on July 11, 2016, 06:28:30 pm »
Gallery is accessible from the Home Page, left most navi button.
Or use this shortcut:

Hope you like it ;)
Development Progress / Campaign menu module in paused-game state
« Last post by gumix on July 01, 2016, 06:11:57 pm »
I have just finalized in-memory game save with resume / clear UI. Also a small car icon is added to the map to indicate player's progress.

This allows me to keep interface w/o any confirmation message boxes which for me, personally, are rather irritating thing.

In this state (after exiting from gane with [Esc]) player can:
- navigate to any other module to change game options
- go back to the game (resume)
- reset saved game, to be able to start a new one with campaign tree UI

Development Progress / WebAudio tech-preview
« Last post by gumix on June 21, 2016, 08:32:50 pm »
As posted previously, one of most important updates in alpha-2 is audio support.
Retro sound samples are generated using excellent tool, the SFXR.

I've uploaded tech preview here:
Please let me know if you have any problems with it.

Note: WebAudio requires one of these browsers:
- Firefox 46 or later
- Chrome 45 or later
- MS Edge (no IE)
- Opera 38 or later
- Safari 9.1 or later.

Development Progress / Next alpha release feature list
« Last post by gumix on June 17, 2016, 03:25:44 pm »
This is to announce what is going to be released with next alpha version:
  • initial sound support
  • color / bw mode switchable by user
  • keyboard compatibility mode with TTY not supporting key releases (ie: ssh with no x11 tunneling)
  • in-memory game saves, so if you quit to menu you're in 'paused' state and you can continue your game with 'resume' button.
  • tutorial chapter
Development Progress / Tutorial
« Last post by gumix on June 13, 2016, 11:02:32 am »
After reading players' feedback and watching how much they struggled with controls during their first 10 runs, it became clear we need a tutorial.
It is going to be implemented as a regular course with single level so once player passes it, there will be no need to repeat it.
Level will be assisted with 'owners manual' book showing what and how player should do something.
Below is screen captured book with all service points and pass stamp at last page excluding back cover.

General Discussion / Re: Ascii Patrol goes ALPHA 1
« Last post by gumix on June 08, 2016, 03:18:50 pm »
I've uploaded the hotfix, directly to the alpha directory, so in order to see if it is working, press refresh in your browser.
I'm keeping my fingers crossed and hoping to see your nick on hi-scores soon, thanks.
General Discussion / Re: Ascii Patrol goes ALPHA 1
« Last post by Kyzrati on June 08, 2016, 10:36:11 am »
Yup, Alpha 9 is done so I'm kinda relaxing today :)

I'd be happy to try out a test link for you.
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