Recent Posts

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71
Development Progress / Background story line
« Last post by gumix on May 05, 2016, 04:42:39 pm »
10 campaign levels are awaiting alpha release already. But first, without spoiling too much, the background story-line is being implemented. That's where avatars take much importance. Final release will contain 25 levels so be prepared that ongoing alpha ends the story in pretty inconvenient moment  :o
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General Discussion / Re: in case you missed it, new homepage.
« Last post by gumix on April 27, 2016, 10:18:54 am »
I could use it as a pattern for mine fields in a-p.  ;D
Thanks pointing it out, now should be much better.
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Development Progress / Re: Improved campaign module
« Last post by Kyzrati on April 27, 2016, 08:29:44 am »
chronology fixed :)
Haha, that's cheating.
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General Discussion / Re: in case you missed it, new homepage.
« Last post by Kyzrati on April 27, 2016, 08:28:27 am »
I like it! (Although with anything so central and public like that you should proofread it :P)
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General Discussion / in case you missed it, new homepage.
« Last post by gumix on April 26, 2016, 09:24:52 pm »
Yay! Still a lot things to do: gallery, videos, more in depth game articles.

Note: your browser may need a page refresh.
http://ascii-patrol.com
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Development Progress / Re: Improved campaign module
« Last post by gumix on April 26, 2016, 09:40:22 am »
@Kyzrati, yep SMF should add option for board sorting by topic start date.
chronology fixed :)
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Btw, you ruined chronology of my monologue  :'(, -- just kidding  :P
Haha, the only way to avoid that is to have a dedicated announcements board where only you can post. Regular boards aren't that great for chronological news records :)
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Development Progress / Re: Getting back on track, menu-system and other inter-screens
« Last post by gumix on April 26, 2016, 09:12:13 am »
Yup, that step was a risky thing. If I'd stuck there for a longer time, yeah - month or so, I'm not so sure if I'd have enough will to continue this project at all, with or without support for web browsers.

Having here fellow like you keeps me well motivated, thank you!
Btw, you ruined chronology of my monologue  :'(, -- just kidding  :P
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Switching to event driven model didn't hurt so much as I was suspecting previously.
Yeah, after your previous post about "massive refactoring" I was thinking okay, see you back in a month :P

Surprised that you were already back to adding new stuff!
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Development Progress / Improved campaign module
« Last post by gumix on April 25, 2016, 10:36:56 pm »
Now Play Campaign module includes a map.
Maps contain valuable info for beginner players so it introduces them with new kinds of dangers like land mines or missles.

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