Recently, while adding story line to the game I've added some noise effects to simulate a bad connection.
The main problem with it was that player in no way would be able to deduce what's going on, it could be even received as a bug.
So I've came up with field strength hexagonal iso-lines visualsation. Looks interestnig ...
Iso-lines algorithm is adaptation of 3d marching cubes to 2d hexagonal grid, in this case should it be called a marching triangles?