Author Topic: Getting back on track, menu-system and other inter-screens  (Read 10697 times)

gumix

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Getting back on track, menu-system and other inter-screens
« on: April 20, 2016, 09:26:03 am »
Switching to event driven model didn't hurt so much as I was suspecting previously.
As it is confirmed now that game runs very well on many mobile devices it is the time
to get back to main development thread, the menu system and inter-screens.

Below we have a static mockup of ... not the most wanted to see screen :)



Kyzrati

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Re: Getting back on track, menu-system and other inter-screens
« Reply #1 on: April 26, 2016, 05:36:12 am »
Switching to event driven model didn't hurt so much as I was suspecting previously.
Yeah, after your previous post about "massive refactoring" I was thinking okay, see you back in a month :P

Surprised that you were already back to adding new stuff!

gumix

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Re: Getting back on track, menu-system and other inter-screens
« Reply #2 on: April 26, 2016, 09:12:13 am »
Yup, that step was a risky thing. If I'd stuck there for a longer time, yeah - month or so, I'm not so sure if I'd have enough will to continue this project at all, with or without support for web browsers.

Having here fellow like you keeps me well motivated, thank you!
Btw, you ruined chronology of my monologue  :'(, -- just kidding  :P

Kyzrati

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Re: Getting back on track, menu-system and other inter-screens
« Reply #3 on: April 26, 2016, 09:23:59 am »
Btw, you ruined chronology of my monologue  :'(, -- just kidding  :P
Haha, the only way to avoid that is to have a dedicated announcements board where only you can post. Regular boards aren't that great for chronological news records :)