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Interference fields

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gumix:
Recently, while adding story line to the game I've added some noise effects to simulate a bad connection.
The main problem with it was that player in no way would be able to deduce what's going on, it could be even received as a bug.
So I've came up with field strength hexagonal iso-lines visualsation. Looks interestnig ...
Iso-lines algorithm is adaptation of 3d marching cubes to 2d hexagonal grid, in this case should it be called a marching triangles?



Kyzrati:
That looks great, a good idea. And as you have it now it certainly wouldn't be taken as a bug. This is something you'd encounter in a certain area?

gumix:
It's going to appear from time to time on levels 2.3 - 2.5 (story culmination for Alpha1)
More details on this is explained to player via dialogs between in game characters :)

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