Author Topic: Forging game menu (A.D 7.04.2016)  (Read 12128 times)

gumix

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Forging game menu (A.D 7.04.2016)
« on: April 11, 2016, 08:54:34 pm »
Most efforts are now concentrated on menu system.
It is pretty damanding part as it must behave well on all platforms, in color and in b/w modes, in lo-res 80x25 as well as 160x50.

Menu system will offer stright interface to all options on a one scrollable page.
Page contains smaller items, called modules which are layed out on page in different ways depending on current resolution.
So we can end up with 2,3 or 4 columns of modules.
Each module, once activated, behaves like separate dialog, allowing player to modify parameters, or jump into actual game.

While working on these things I've imagined a module called 'Player Profile' where user can choose his / her name, change avatar, etc.
After I've painted few avatars in REXPaint I noticed it could be cool to mix parts of these 6 faces together so player could compose his own face. In this approach instead of 6 avatars we've ended with: 1296!

Have a look how does it work:


Menu footage with avatar mixer

gumix

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Re: Forging game menu (A.D 7.04.2016)
« Reply #1 on: April 11, 2016, 09:33:44 pm »
Now I'm thinking about possibility of keeping synchronized in game player profiles (display name, avatar, etc.) with forum accounts, seams not that hard to make it, unfortunately not with DOS-clones.