Recent Posts

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51
General Discussion / Re: Ascii Patrol goes ALPHA 1
« Last post by Kyzrati on June 08, 2016, 07:05:53 am »
Awesome to see it getting some useful feedback there. I've been super busy lately with my own release prep, so haven't had a chance to check out Alpha 1 before today.

Unfortunately, it's become even less playable than before for me :/ (latest FF, Win7). Earlier it was just rare hiccups presumably due to the GC, but now it's too jittery to even survive much of the first map. I tried it in my backup browser, Opera, and it doesn't work at all there (just shows a black screen). I can't even install Chrome on my machine, so I couldn't try that...

The downloadable version works great, but I wanted to try and get on the online high scores :P
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General Discussion / Re: Ascii Patrol goes ALPHA 1
« Last post by gumix on June 04, 2016, 02:00:05 pm »
See what others are saying about Ascii Patrol. Their very first impressions come from reddit's gamedev Feedback Friday:

https://m.reddit.com/r/gamedev/comments/4mb7pd/feedback_friday_188_exclusive_invite/d3ualy3
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Development Progress / Re: So Alpha is delayed, but don't worry - not that much :)
« Last post by gumix on June 01, 2016, 09:07:43 pm »
Now you can check it out, which badge color you deserve for, Alpha 1 is out  ;)
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General Discussion / Ascii Patrol goes ALPHA 1
« Last post by gumix on June 01, 2016, 07:13:21 pm »
Access is made public, from the homepage (middle menu button) - just in case somebody skipped it.

* I'd appreciate any feedback from you, yes that means you need to register to the forum. Otherwise my server would turn out to spammers' pub ;)

* In case of any download / install / play problems, I will love to help.

* Please use this topic for anything related to the ALPHA-1.



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The badge colors look good!
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Development Progress / Re: Hi Scores with anti tampering validation
« Last post by Kyzrati on June 01, 2016, 09:50:32 am »
Yeah, I got to the RNG splitting way too late, so it's in there, but only good for level seeds, not all the logic (too much of it now! plus the animations and whatnot still use the same RNG). There's way too much going on in the world to quickly simulate an entire run anyway :/
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Development Progress / Re: So Alpha is delayed, but don't worry - not that much :)
« Last post by gumix on June 01, 2016, 09:39:44 am »
Aw thanks, can't compete with your massively animated ui ;)
Another shot explaining what are these colors to the left of ranks.
They stand for medals/badges: gold, silver, bronze, 10, 100, 1000, ...
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Development Progress / Re: Hi Scores with anti tampering validation
« Last post by gumix on June 01, 2016, 09:27:57 am »
I have had to split my RNG into several separate channels, so real time based visual fx stuff don't mess up with artificial stupidity of my aliens and level proc gens. :)

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Very nice UI work!
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Development Progress / Re: Hi Scores with anti tampering validation
« Last post by Kyzrati on June 01, 2016, 03:38:28 am »
That's awesome, a method I really wish I could use myself, but there are some unresolvable technical roadblocks in my own engine :(
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